Soaring through the air, either as Nights (or child protagonists Claris and Elliot during the final level) is actually very enjoyable. The look, especially during the boss fights, which each take place within a constrained circular area, remind me of the visual style from the older rides in Disneyland theme park’s Fantasyland area like Alice in Wonderland and Mr. The colors are all bright and glowing as if the developers drew them with a neon-hot piece of sidewalk chalk. Nights is beautiful when soaring through the air, though controlling it around obstacles is frustrating. The “Soft Museum,” for example, has a bouncy-house feel to it and is visually delightful.
I still liked finding hidden areas along the paths. If you like bettering your scores and replaying the same tracks, like in a racing game, you’ll enjoy this game. Sega provides a way to play the soundtrack and sound effects through a menu as well, giving interested parties a chance to really dig into the experience of a game that is, aside from the visual upgrade, a loving restoration of a well-remembered title. Along the way, you can enjoy the Saturn-era music, which ranges from jazzy to atmospheric, albeit of a decidedly 1994 vintage. Precise maneuvering will allow you to collect all the glowing blue energy balls to destroy the floating bubble platforms, avoid the floating sky-crab things, and grab point-earning stars.
Replaying each level is essential, as the timed nature and grading system rewards memorization and expert-like fine motor control. Nostalgia is the key here, along with a tolerance for older gaming mechanics. It’s an enhanced restoration of the original game Three top investment pros open up about what it takes to get your video game funded.